After some hacking around with the NaiveVegetation java code I couldn't find a nice way to improve the look of the grass. Tried to set quads' rotation with no success, so now I won't force it anymore. Anyway while doing this I found a simple way to represent wind on the grass. Now it's moved around small distance with a moderate or high frequency, depending on the power of the wind. Although we don't have the climate's wind connected into 3D space's windpower, but it won't be a hard thing now to do this at least to the grass. Check out the SVN repository to look at the dynamically oscillating grass! :-D I hope it will look cool with a high windpower and the lightning strike effect which I plan to add later (at least a flashing is planned be added to the storm effects if not the view of a lightning).
Monday, 23 July 2007
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2 comments:
I'd love to see a video of this! Could you record a video with FRAPS or something else and put it on Youtube?
Hey there! Who are you?
Anyway, it's not that an astounding sight to record it on video! :-D But I may record a little demo video anyway if I had the time.
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