If you are testing JCRPG and it runs slow there are a few things you can check to improve performance.
Firstly there's config.properties in the root directory of the game that can be modified with a text editor. Things to care about in ascending order of impact on game aesthetics:
- WATER_SHADER - turn it "false" for more FPS
- RENDER_GRASS_DISTANCE - set it to 0 to switch of grass, this may help a lot in terms of FPS and memory usage too
- TEXTURE_DETAIL - set it to 0 or 1 for low and middle settings, can be a big FPS and memory eater
- DETAILED_TREES - set it to false for less detailed trees with less foliage
- VIEW_DISTANCE - a really large factor in FPS - as much as in the look of the game. Set to lower values for bigger FPS
- RENDER_DISTANCE - helps out the loading and the memory usage - big memory usage may load the Java VM too. Set it to lower values, especially if you have little memory
- RENDER_DISTANCE_FARVIEW - the higher this is the more memory and CPU/GPU it will consume rendering it. If using far view a sane value is used to be VIEW_DISTANCE/RENDER_DISTANCE/RENDER_DISTANCE_FARVIEW = 26/52/80. You will be able to see ~ 13 cubes distance detailed plus 27 cubes distance undetailed tiles magnified/simplified.
- FARVIEW_ENABLED - set it to false, will help a great lot, cutting down the whole far view part
Thirdly you may try to run it in lower resolutions - this can help a lot too.
I'm testing the game on a Geforce 6200Go + 1.6GHz P4 + 500MByte memory. It generally runs well if I switch extras off (water shader, grass off, around 30 view distance).
Last modified 27 Dec 2007