Thursday, 26 July 2007

Hacking away

Huh, I've hunted down the cause of some weird blueness in the grass. It seems the textures alpha channel is not preferred by JME when alpha state is blending. I had to set a higher alpha reference value to the AlphaState of the grass quad!

Some new config.properties added, DOUBLE_GRASS and CPU_ANIMATED_GRASS. Vertex based sinusoid waves are being run by the top of the grass quads as NaiveVegetation has been further worked on. It looks much better than the previous wind effect, much like professional ones, hahh! ;-) Check out SVN repository for all the experience.

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