Saturday, 30 June 2007

Blender The Jungle

Trying to get some experience with blender, not an easy job for a noob like me! :) Here are the results. Some tropical climate specific trees and vegetation plus a desert cactus... That's all folks! I have finished flora and modeling for a while...now onto Engine and Time...

7 comments:

Dragonbait said...

Looking better and better each day. Now that you're onto the game engine, and time aspects, I guess I'll just go into a few suggestions. Eye of the Beholder trilogy was great with the exception of having to be quick with the mouse, and also be mouse click trigger happy. No future hand/finger clicking medical problems please.

Best to be able to use the keyboard for all functions and to be able to take your time when needed. Though while still having the ability to use the mouse would be nice.

Keeping that in mind it still would be nice to have some "time element" to it much like Bard's Tale II when you have to finish a specific quest or puzzle within a certain time, like having Hit Points Drop while figuring out a puzzle etc.

Also having the more tougher monsters come out during the night hours is a must.

My 2 cents worth.

qubodup said...

When I download svn and try to run it on linux:

Exception in thread "main" java.lang.NoClassDefFoundError: org/jcrpg/apps/Jcrpg

Might have something to do with the last part of the jcrpg executable?


PS
_please enable anonymous comments here or at least in the sf.net forums, forcing registration sucks.

qubodup said...

PPS

I guess the error came because I didn't compile the source.

How do I compile the source?

pzi said...

Thanks for visiting!

If you don't check it out into an eclipse (that compiles it by default) you will need the java 'ant' tool to compile it. A simple ant command in the project root will compile and run jcrpg.

Okay, I will enable anonymous comments, it's not a bad idea.

pzi said...

Hello, Dragonbeit!

Thanks for sharing your ideas! :-) First of all: the combat system that I intend to implement firstly (there may be various other combat systems implemented in jcrpg, as this is mainly a framework, so more then one combat systems may be contained in it), so what I intend to implement is mainly the legacy of Wizardry 7 and with your precious advice other games like Devil Whiskey and Bard's Tale (in which I am not too professional, although I played both of them to a certain extent, Wiz 7 is the one which I played over more then once.)

For those who don't know it, it is basically a turn based - tell what you want to do in advance (stateful programmed automaton like) combat system. So place for strategies, different variations. :-)

One more thing that I want to add surely is the way to play the game through without actually the need to kill anyone. There will be good alternatives, instead of killing one you may make him unable to fight, throw him in jail, or use your diplomatic/thief skills etc.

Anonymous said...

thanks, building worked. I'ma switch discussions to the sf forum because I have some general quesions

pzi said...

great. okay, looking forward hearing about you. :)

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