Thursday, 28 June 2007

RenderedHashRotatedSide finally working

Now that the fix and complete implementation added to the project, trees or other objects in the 3D core can be rotated in different directions based on the hashing of its containing Cube's coordinates. This may create the feeling of a more natural forest for example.

5 comments:

Dragonbait said...

Cool stuff. The thicker the forest the better!

pzi said...

:) Yeah, and thus nears the end the first iteration of flora/climate/geography development. Will be heading to objects, object containers (e.g. fruits and tree), combinated with wildlife soon...

I see you are using ClustMaps too now! Great, isn't it? I like it much. I've visited your site again, cool one with lots of interesting CRPG stuff! :-)

Dragonbait said...

Yeah. Clustrmaps is really great. I had never heard of it until I saw it on your site. I liked it so much I had to get one for my site too. Interesting to see where people are accessing from.

Cool that you visited my site. I'm always trying to make improvements here and there to make the site even better. Got allot of classic crpg's on there. I can add a page to my site to include your javacrpg with links and such. If you have any sample pics that you want me to use, let me know.

pzi said...

Hello! Thanks for giving the credit to jcrpg in advance! :) Later when it'll get more complete I will be very happy to see jcrpg on your page! I think I will have some sample pictures later, when it'll be matured enough to take screenshots that will really mirror the game. :)

pzi said...

I think now that we have the second pre-alpha release, it's a good idea that you include something on your webpage about jcrpg. Thanks again! :)

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