After the optimization and bug hunting session, nearing release, jungle is getting complete. Check the screenshots!
Added ModelPool to SVN for even quicker load time, but this means some memory overhead. Nevertheless it will give control over caches too later. Cool thing.
Some update on ModelPool: I've added PlaceholderNodes instead of loaded models to the loaded scenario's RenderedCube hmRenderedNodes. When moving Placeholders that are inside the view distance are replaced with really loaded models from the ModelPool. Thus the app will need less memory for a big Render distance (but i will have to implement cache aging before the memory usage will be really depressed.)
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