Friday 29 February 2008

Local Map born

For the ease of wandering around the on screen world map has been substituted by the newly coded LocalMap. This one shows the nearby terrain of the same height level the player walks on. You can easily spot blocking trees and water around without turning. Later this one will be rather useful inside - let's say - a labyrinth or currently inside the mountain caves. ;-) Meanwhile the fox has been added again to the possibly spot and encountered animals. It was created and contributed by KhaaL@freegamer. Again, this all is inside the SVN repository.

2 comments:

Dragonbait said...

interesting. will you have the map appear blank until the party travels onto each square in which case the map would get more and more complete the more the party travels? or will the map be pre-generated?

Anonymous said...

If you need GPL licensed music I've made some at https://cat2.optus.nu/cat2/media.html#MIDIS

The music towards the end of the list is newer and better, towards the front it is older and not as good.

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