Sunday, 27 January 2008

Progressing Ecology

Wildlife baptized to be Ecology - the main class for all EntityDescription related things in jcrpg. Added some packs for wolf and warthog. In this early unreal stage, as a proof of concept demo thingy, Wolf is predator for Warthog. So these groups will play hide and seek per turn basis. :-) EcologyGenerator is founded too, much coding yet needed to make it good to go for planting the seeds of life on the face of World. First skill-like things are also created - Tracking, BiteFight, Wrestling, QuickPlanning - just to have a taste of it all. And yeah, your Party's class is also added to the source tree with EntityMembers implemented as humanoid.MemberPerson. Turns are being counted now, and some basic calculations for behavior is also done now per turn. You can have some log entries about behavior of nearby living groups towards your party. :-) So we are heading the direction. Hope to get there soon. A world coming alive - hostile or peaceful, no one knows before facing it...

3 comments:

Anonymous said...

What license are your textures under? Are they GPL (I hope!). I am making pine trees for an fully GPL game (nexuiz) in the gtkradiant editor and am currently using your pine and bark textures. Are they GPL or should I make my own pine texture (I have another bark texture).

Paul said...

As they're not source code they cannot be under GPL, but it's under CreativeCommon-sa-modifiable. So it's free. They're partly shot in Transylvania and smaller part in Hungary. :-)

Paul said...

and yes, I'd be a great things to see those textures in Nexuiz, that really cool GPL game! If it gets into the game, I'd like too see a screen shot of the tree in-game if you'd be so kind to drop here a comment later. I'd love to see it! :-)

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