Monday, 3 September 2007

The Cave the Batch and the Shader

Release time! :-) Highlights:
"Optimization release with addition of the new Cave geography. Many parts of 3D core was optimized. Vertex/fragment shaders were added for grass/foliage wind effect. Geometry batching was added to terrain tile/model/grass/foliage loading. Cave inside the mountain is now available."

Downloads at the usual place: link. Feel free to post comments on your experience, bugs, performance, anything. ;-) You will need about 300MB free RAM to run it.

3 comments:

Paul said...

DomoN has tested the new release on the following config:

CPU: Intel Pentium 4 2.66 GHz
VGA: Intel 82915G/GV/910GL Express Chipset Family

In a windowed 640x480 display mode it seemed playable, between 18-40 FPS, mostly around 20 FPS moving in the denser parts.

The default config I included in the release is with view distance 20, single grass with 10 grass distance, wind animations on. I like the results. :)

Carsten said...

I justed ran this release on my Xubuntu 7.10 box, with an Intel E6300 and Geforce 7300GT. Don't know the exact value, but I think the FPS was around 70, with peaks on 200 in the cave and lows with 40 on the outside with bounding boxes turned on. I ran it with the default settings on 800x60 in 24bit windowed mode.

Paul said...

Thanks for reporting!

I've tested it again with another machine:

8800GTS + AMD64x2 4800+ 150 (forest) - 570 (cave) FPS with unmodified configuration (view distance 20) 1024x768 windowed.

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