Yeah, I've tried to come up with something regarding roads. Now it's getting into shape! Certains towns of bigger size are now interconnected. Each town with two of the closest big cities. A web of road will get you into all the bigger towns. Currently it's very early but at least some kind of very simple path drawing is already in, using the WorldSizedFlowDirection class (already used for rivers and their directions). The WorldMap is already showing something of it, but the 3D view and abstract cube architecture is not yet aware of the roads. :) The screenshot shows the randomly generated world, with a few bigger towns connected with the reddish colored road.