Saturday, 22 August 2009

Enhancing the UI experience

Now that mouse support is in, I have looked at the possible ways to use the mouse over the default ways of input on the keyboard that are now already possible by using the mouse. Of two major thing the first to have a ButtonRow on the top of the screen, which let's the player toggle the different windows and to start/stop camping (resting). The second thing is to let the player use the character portraits to raise the Inventory or Character sheet for the given character. Both of these are now in the SVN repo. Check the screenshot! :) I plan to add unique image buttons for the top ButtonRow's instead of the text. Also a nice background for the strip. Nicely done contributions for these two would be mostly welcome! (The image buttons for: MainMenu, Map, Camp, PartyOrder, Behavior [party members background skill selection for use while walking in normal mode], Act [do things like use an item, drink potion], Search [look for opening a door, trap, chest]. For size, look at the screenshot.)

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