Hah, with some very basic tweaking of the Economic class melted with some parts of the EconomicGround class and the River's WorldSizedFlowDirection thingy (a kind of bit switch map, 4 bits for each world map block and the for directions (currently a block is 40x40 sized areas)). The mixture is called RoadNetwork! Right now the roads go in a cross in the middle of the block where road directions are defined. Nothing complicated, still now it's being represented in the 3D view as well. :) I will improve it later on.
The IRC channel (you can find a webchat link to it above at Chat menu element) seems to be quite useful, we gather there day by day, chat and try to be constructive. :D mkienenb from New York has shown up there as well and helped out with some good ideas and code patches along with some editing of the project Wiki's brand new user guide part created by him. Meanwhile tidbit started to work on an polar monster called 'yeti'.
Monday, 3 August 2009
Something crosses?
Labels:
contribution,
hardcoding,
marketing
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