Population (you may call it some kind of a village's economic implementation) class is getting itself tuned up. Experimenting with providing some basic population structure and synchronizing these first steps into the complex economic buildup with the World's getCube and Geography's getPointHeight functions. So far not too much complexity yet it's getting better I think. A village building quantity based on an EntityInstance's number of group and a dynamic updating system for the Population class is being worked on. Interesting. :)
Thursday, 10 April 2008
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