Using Goegraphy in a hacked style - EconomicGround base class extends Geography and uses non-identical Geographies' point heights as its own plus replaces some cube kinds with street stones - check the screenshot, you can see that non-steep parts of the EconomicGround are overridden with pavement. Now it will also override steeps with stairs later when I get there...and we are getting near to a simple street/plaza implementation that will go together well with the AbstractInfrastructure a base class for determining different population formations.
Thursday, 24 April 2008
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2 comments:
cool :P
yes, indeed!! hehe! hehehe! :d
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