Thursday, 24 April 2008

EconomicGrounds started + AbstractInfrastructure in the plans

Using Goegraphy in a hacked style - EconomicGround base class extends Geography and uses non-identical Geographies' point heights as its own plus replaces some cube kinds with street stones - check the screenshot, you can see that non-steep parts of the EconomicGround are overridden with pavement. Now it will also override steeps with stairs later when I get there...and we are getting near to a simple street/plaza implementation that will go together well with the AbstractInfrastructure a base class for determining different population formations.

2 comments:

Anonymous said...

cool :P

pzi said...

yes, indeed!! hehe! hehehe! :d

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