Monday 26 November 2007

World Generator development started

Geographies are mostly ready for the first iteration. I think it will be good to create the random World Generator for them as a test and as a source of fun. You will be able to parameterize the world with size/landmass/random seed, and the generator should create a walkable and coherent place. Now the Generator is in the works... It will be a must for the things to come...we'll need random geographies/worlds to test the wildlife and such thoroughly, so this is the ideal time to program the generator as the geos are there ready to put them into the world. :-)

7 comments:

Anonymous said...

Wow...Once this is done i'll try and install jcrpg... When will the wildlife system shape up? Good work though.

RazorC said...

OMG! Waiting for another new post on your blog for almost 2 weeks. I am so impatient. By the way, nice job. Cant wait for more...

pzi said...

Hey, people, good to see you around!
Wildlife will be growing right after the generator becomes usable, but in theory I'm already creating the concept of it! It will be an area based hierarchical and grouped thing, so moving things will move turn based and will cover an area with their actions in a certain area / turn. So you may expect something unusual in First Person View RPGs... for example if you have the skill you can spot that you entered the area of a lion pack in the savanna and may decide to try to track down them. But this won't look like in an action RPG, like running after the lions and trying to bash them, but rather you will be given hints based on your skills, which direction you should go to get to the lions or to avoid them...if your skills are not good enough you will have failure : chasing them you cant catch'em, running from them you'll get right in the jaws of the lions...you got it? :-)

@javascripter: oh unfortunately I've little time nowadays for real programming but fortunately currently I can spend time thinking about the game concept which really is needed before starting to implement these bigger parts like animals/humanoids. But I'm just as eager to get this project to newer levels as you were to see the post! :-D

Anonymous said...

Ah, now i'm all exicited...But i understand that completley, the only problem now is my computer doesn't like bzip files...

pzi said...

http://gnuwin32.sourceforge.net/packages/bzip2.htm

Anonymous said...

Bzip is installed....It's just that when i click on the jcrpg file, nothing happens...

pzi said...

bzip2 is a command line tool, you can use the bzip2 exe parameterized for extracting the bz. (Just like in ol' dos time)

If that's not good for you, you should try winrar shareware, it will handle bz2 files for you with point'n'click handling too.

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