I've found the cause of the JME problem with the help of renanse at JME and removed it from jcrpg, so now the source in the SVN theoretically runs fine with the new JME 1.0 + CVS updates (well, of course the jars are already included in jcrpg SVN too). Great. :-) (This should mean e.g. improvement for shader errors on gf5xxx series.)
Another great thing is how the freegamer community (where jcrpg found its place for its coordination forum) is evolving day by day: now a free art search engine is up and running and jcrpg's free open source media content is also cataloged there.
Tuesday, 6 November 2007
JME problem solved
Labels:
hardcoding,
marketing
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