I can proudly report that conversion of code to Ardor3D is fully completed! Water reflection, particle effects, load/reload is now working nicely. Next comes testing and profiling, further stressing stability and memory consumption before I consider the whole story to be finished regarding Ardor3D. I have some performance regressions, but I couldn't yet correctly set up the use of DisplayLists with Ardor3D's SceneCompiler. BTW water reflection looks nice...
Sunday, 4 April 2010
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4 comments:
Looks really nice! Hopefully you can make the performance even better than the JME original.
Well, finally i've found a couple of bugs, and the one thing that created performance regression. Now it's going much nicer. Still looking at some minor things in 3d or restructuring the directories, creating stanadalone runner scripts...
hey that looks pretty good... maybe awesome :P. porting to a new engine is a painful job and i am happy to see that you have pulled it. the main point is... Linux sorely lacks games based on story. i cant wait too see your game with a blasting storyline and characters. i am pinning my hopes on you. good luck :)
well, next big chunk will be to deal with a story/dialog/trade system. Emphasis on these. Hopefully it will bear its fruits sooner than later. :P
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