Texture baked realtime on terrain with TexturedGeometryClipmapTerrain is starting to get into shape. The baked texture isnt going to be of high qualty, to prevent CPU overburden. As the heights of the terrain point are exactly matching the old tiled terrain heights it blends more or less okay with the old system. In the game while walking around it's really fast. But the loading of the saved games takes about twice as long. Anyway now it's possible to see the faraway deserts, mountains etc. I'll try to look into adding some kind of vegetation to the further away parts too, but the edges wherre the detailed vegetation meets with the low detail... might look too rough...it will need some experimentation... Well the terrain still needs a proper Normal buffer calculation as well, hope to see that Ardor3D terrain codebase is going to get that someday.
Monday, 12 April 2010
Clash of Terrains - we hope you like it
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2 comments:
Those trees in the lower right picture look fantastic.
Thanks! The foliage for the pines (and a lot of other stuff) had been taken by my camera in Transylvania some years ago! :)
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