Sunday, 25 April 2010

Forging a perfect weapon takes a lot of time

It takes a heap of time to get the things really polished and perfectly working. I've stumbled upon a dozen of smaller things that block the way. 80% of them eliminated, so the code is getting into shape. A few still left on the list but I hope to get those done in the next week or so. Well, just to name one heavier problem that took hours to conquer was Terrain reloading... starting at a different point than new game's origo rendered it ruined..now it's origo is the saved coordinate of the player and that way it's working flawlessly.

tidbit is restlessly helping out the content side. This time a new guardpost has been raised from the ground. Thanks tidbit!

I have some bad news, some newly inserted 'assert' codes in the current stable and development version of Intel GPU driver for linux (gma965 that I know of) is making the game stop just upon starting... I hate to say, but without removing those assertions directly in the driver game won't start for you. If removed, it works okay... ATi and nVidia drivers are both working nice under Linux/Windows - except ATi's framebuffer doesnt render texture shadows (Rikard @ ardor3d pointed me to some sites were people had the same issue, thanks), so you can assume that the shadows of the foliage won't be rendered (under both Win/Linux). nVidia is perfectly fine again.

1 comment:

Paul said...

More things to follow on twitter like bonus screenshots and stuff still present here: http://twitter.com/illespal

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