Tuesday, 30 September 2008

Maze Doors and Textures

Slowly progressing towards a more complex and better looking maze. It's already easy to get lost - though you can always find a way out, as generation code is sooo lighthearted on the player. :) But heading the right direction. Little coding to include the doors into generation. tidbit's door models and texture and Zphr's new wall texture addition rounds up a real classy classic atmosphere. Thanks go out to them again! :)

2 comments:

Charlie said...

You need mapping!

Also lower the ceilings to add to the claustrophobia... :-D

Paul said...

Yea, a detailed map will be needed.

Ceilings are intentionally high to allow bigger monsters to enter. Though as the fight takes place at a separate scene it sounds like an applicable option.

Twitter