Slowly progressing towards a more complex and better looking maze. It's already easy to get lost - though you can always find a way out, as generation code is sooo lighthearted on the player. :) But heading the right direction. Little coding to include the doors into generation. tidbit's door models and texture and Zphr's new wall texture addition rounds up a real classy classic atmosphere. Thanks go out to them again! :)
Tuesday, 30 September 2008
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2 comments:
You need mapping!
Also lower the ceilings to add to the claustrophobia... :-D
Yea, a detailed map will be needed.
Ceilings are intentionally high to allow bigger monsters to enter. Though as the fight takes place at a separate scene it sounds like an applicable option.
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