No, not releasing yet. It will take some more time because after discussing the tile based ground thing with Zphr who were in big favor of some better non-45 degree ground gen, I've found a quite goodly fitting way to add smoother slopes to the game - using jme's TerrainBlocks on a per tile basis and adding some additional 'cornerHeights' to the geo generated Cube class I could reach something like a thing seen in Transport Tycoons' tiled ground - quads with an angle. Check the screenshots. Some more tailoring will be needed before it's completely usable (trees, grass and such, plus override for economics), but I think it worths the time! :) We have been discussing this every now and then since the addition of 45 degree slopes, but now finally I could find the way that fits the classic cube based architecture of jcrpg! I'm quite happy about this fact...
Friday, 25 July 2008
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2 comments:
Looking fantastic! You guys are working at breakneck speed, it's totally mad.
I was thinking about what kind of story and dungeons could be done, but it looks like you'll be finished with the engine before I have any ideas :)
Hello Ramon!
Nice to see you around - I hope there'll be some place for creative people like you to join the effort soon! :)
Cheers,P.
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