Equipping/unequipping armor to a certain bodypart is now working. Also there's now Body part and Body definitions for different creatures, so they may have different Body build-up. Body parts like legs, torso etc. define their size and criticality upon injury. In a combat chance of body part hit will be based on size of a body part. The criticality of injury is also defined by body part. A lot of inventory thing has been developed, working Give, Drop, Attach (ammo type to a weapon). There's even a draft Inventory Object Detail page to see details about an item.
Also party order can be changed now so the lineup in a combat can be different. It can be done by pressing F5 on the Party Character Order window. A lot of small fixes, and a memory optimization for UI text generation were done (it was eating away a huge amount of memory, I've added caching for font quads now). Steady progress for now, I think! :D
Wednesday, 2 July 2008
Inventory and BodyParts in the works
Labels:
bugs,
combat,
concept,
hardcoding
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