Time spent on squasing the few remaining bugs and adding parameterization to the starting view distance of the new clipmap terrain (which made possible the usual arbitrary setting of the old tiles view distance) means that all of things related to the Ardor3D based release are in place now. I still want to do some profiling and updating the content hieararchy before commiting the stuff and rolling out the release. Stay tuned... :)
Wednesday, 5 May 2010
Subscribe to:
Post Comments (Atom)
4 comments:
Hi,
Just curious, how do you go about your profiling? Manual? VisualVM?
Hi,
I tried jProfiler and yourkit that are useful. I didnt know about VisualVM, looks neat. Gonna check it, Thanks! :)
Sok sikert az új kiadáshoz!
Köszönet! :) Hamarosan itt lesz. SVN tárolóban már bent van a leendő kiadás kódja. Szóval nincs messze a dolog...
Post a Comment