Tuesday, 25 May 2010

'Almost Pristine' Release

Yes, we're ascending to the next level of our destiny through the obstacles of the great dev-eater beast of Tiredness and Desperation. We have entered the sanctuary of the miraculous Release again. Here we stand astounded and in silence, holding back breath. We are aware that something great surprising and of elemental effect may happen anytime. As we are there awaiting for some never-ending minutes, a booming sound starts to cite something strange, slowly - pressing each word. Listening carefully we try to memorize what's being told:

"
- Ported to Ardor3D engine, to resolve stability issues
- New buildings (by tidbit)
- New voicpacks (by various contributors)
- Bugfixes
- New secondary terrain added for large view distance
- Corrected Shadow and Depth of Field effect
"

Right after finishing these words, a glowing globe elevates from out of the darkness of the Sanctuary. Yeah, now you know what awaits you, jcrpg's next sneak-peek enchantment is in your hands like a crystal ball. It may be that it helps you to look into a distant Future... so let the Trial begin!

Candidates for Testing - don't hesitate! And don't forget to report back at the forums, trac or IRC chat channel.

If you wish to make the dev happy, don't forget to donate some bucks to the project through paypal (at the left side of the blog, the links positions your browser there). It will help to keep the enthusiasm high and reassure the exhausted developer. It still needs ~-$327$ (see Project Budget on the left side of the blog) to have a 0 budget regarding the music creation costs.

Please note, that the project greatly lacks female voice packs, so if you happen to be a kind lady, please stop by and create a voice pack for the game. :)

Next step in the project plan is to work out dialoges/trading/quest system, so after this technical release, we'll concentrate on gameplay elements again.

Under Macintosh you will need to run the jClassicRPG.sh from console as clicking it might not start it if your OSX is not configured to run it as script. Please note that most probably game won't run with Intel video cards as recent Intel GPU driver releases under Windows and Linux caused the game to stop working.

1 comment:

Paul said...

if you're having issues with the DoF effect (all is blurred: http://i47.tinypic.com/2hckgfb.jpg ) , please switch it off. Looks like some cards/drivers are not correctly rendering the Depth buffer texture. :(
OpenAL under winxp32bit seems to be crashy for tidbit: http://paste2.org/p/852672

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