I've decided to check out the task/bug/project tracker utility used by many projects. I've looked at it many times, lately related to PARPG project. It's looking neat and useful with all the project management/svn/task tracking integration it has. Form now on jClassicRPG project will use this facility to manage such things.
URL: http://sourceforge.net/apps/trac/javacrpg/roadmap.
Unfortunately it needs sf.net account to be editable (at least that filters spamming), so if you want to report a bug you'll need to register on the sourceforge.net site. (You can still browse it without an account though.) After registering that you'll receive email notifications about updates for your reported bug, so it might be worthy to register - as the jCRPG forum has no email facility. Those who prefer to use the forum - you can still use that as a less 'technical' form to report problems. (Old bug tracker is deactivated on sf.net project site.)
Monday, 23 November 2009
Trac on sf.net activated - for task/bug tracking
Sunday, 22 November 2009
Minor Fix release is out
Head to the downloads at sourceforge.net. If you already downloaded 20091104, download the 20091104-fix zip only. If you didn't, you should download the full pack (20091122). Link.
Please give more feedback, bugreports, so that we can try to take care of the problems! :)
Saturday, 21 November 2009
Important quick fix again and great news - donation received!
Hello, folks!
A problem experienced by some of the testers and also reported on happypenguin.org, is now hunted down and exterminated! It was related to the logging of X11 events and a badly created filter pattern in Jcrpg.java. Now it's rooted out and committed. You can find a zip with the fixed ./bin directory of the release here: link. I will provide a patch release on sf.net later (hopefully tomorrow).
Another problem experienced on some weaker video cards (like 9600 mobility or intel video chip) can be resolved by first running the game with the jcrpg-lowest-debug.sh. (Then go to option menu and probably switch off the Normal maps totally too, save it, and later you can use the jcrpg.sh to play the game as the low settings got saved that way.) So if it looks like you are having troubles with starting, try to fall back to that jcrpg-lowest-debug.sh/bat file.
Very good news is that the project got a new donator! We have received donation of $5. Big thanks go out! I'm contactacting the donator to get info if I can share the name or nickname (desired one) of the donator before I can post it here and add to the DONATORS file of the project.
EDIT: The new donator is Chris Noffsinger from the USA. Thanks Chris!!
Donator granted me permission to share his name.
Saturday, 14 November 2009
Feedback! :)
The release rolled out more than a week ago, there's been over 300 downloads! I'm really happy about that. Team members and a few other piece of folks pumped back some useful notes and bits. Still it would be quite useful if more of those kind gamers who try it would give us a heads-up about how things worked out. So hereby I kindly call those of you interested in this piece of game to give us some more of feedback. Here at the blog (or blawg?) or the forums. It would certainly boost the enthusiasm to carry on! After all this game is not for its own sake only, but for the gamers too. Without players it all might seem worthless... So grab your keyboar(d)s please!
Wednesday, 4 November 2009
Quick fix needed - fatal error in loading reported
Here you can download the quick fix in case you have downloaded the game before this post (20091102 version) - those who have the new version (20091104) can skip this post.
The bug prevents you from loading the save games. Also the save game saved without this fix will not be working even with the fix. So it's recommended to update ASAP, before saving games! :) Soon I'll upload a full package too. Installation: unzip in the folder of the game, overwriting previous files.
EDIT: Full package uploaded now. Fresh downloaders use the new full package - you shouldnt do anything special, just go to download page and now everything should be okay. :)
Tuesday, 3 November 2009
The 'Head Chop' Release
Yes, we're ascending to the next level of our destiny through the obstacles of the great dev-eater beast of Tiredness and Desperation. We have entered the sanctuary of the miraculous Release again. Here we stand astounded and in silence, holding back breath. We are aware that something great surprising and of elemental effect may happen anytime. As we are there awaiting for some never-ending minutes, a booming sound starts to cite something strange, slowly - pressing each word. Listening carefully we try to memorize what's being told:
"
- New monsters/humanoids (by tidbit, TheAncientGoat)
- New animations for some beings (by tidbit)
- New town types (anatipion and yeti by tidbit)
- New buildings (by tidbit)
- New character voicepacks (by getter77 and qubodup)
- Generated Road System added
- Mouse support added (based on patches by mkienenb)
- Camera set to smooth turning in combat mode
- Options menu completed
- Very basic scenario support with seed choosing at New Game
- Intro text for scenario added
- Behavior skills are now used in perception
- Easier to use character creation
- World map window enhancements, graphics, town icons
- Enhanced shaders and more normal map textures
- Displaying percept beings in 3D in walk mode with fade shader
- Top button row for accessing windows
- Tooltip system added
- Optimized font rendering for UI elements
- Lamp light added (key L)
- Buffer pool debug OSD (key T)
- Many-many bugfixes, optimization, reference leak fixes
"
Right after finishing these words, a glowing globe elevates from out of the darkness of the Sanctuary. Yeah, now you know what awaits you, jcrpg's next sneak-peek enchantment is in your hands like a crystal ball. It may be that it helps you to look into a distant Future... so let the Trial begin!
Candidates for Testing - don't hesitate! And don't forget to report back at the forums or IRC chat channel.
If you wish to make the dev happy, don't forget to donate some bucks to the project through paypal (at the left side of the blog, the links positions your browser there). It will help to keep the enthusiasm high and also let the remaining audio tracks to become free (CC-BY-SA without the non-commercial attribute). It still needs ~340$ (see Project Budget on the left side of the blog).
Please note, that the project greatly lacks female voice packs, so if you happen to be a kind lady, please stop by and create a voice pack for the game. :)
Monday, 2 November 2009
The 'Head Chop' Release Is Out
Spread the good news. I have no time for a proper blogpost now, tomorrow I''ll do it. Anyway here is the link to the download zip: http://sourceforge.net/projects/javacrpg/files/jClassicRPG/svn_20091102/jcrpg-20091102.zip/download . Instructions still here: http://sourceforge.net/apps/mediawiki/javacrpg/index.php?title=Download . Use the jcrpg.bat under Windows. chmod +x jcrpg.sh under Linux. ;)