Friday, 15 April 2011

Forum registration corrected

Forum got some troubles preventing registration. Now theme is corrected, you can register hopefully without any trouble.

Tuesday, 12 April 2011

Seems like we're dead. But no, undead we are. Updating.

Hey, folks.
SVN just got dependencies updated and code updated to work with it. Well, it's quite quite here to say the least. Because this one bus factor project's solo dev at these times felt like he has to continue some chillout time. Promise was not much kept, the ideas about quest/dialog system was not perfected since the last posts. No excuses.
But yesterday I was kind of say...unnerved by the brainless console fight of dragon age 2. And then I told myself, hey, why don't you friggin get your ass moving and finish those few things that need to be done to get jcrpg into alpha stage... and so I cleaned the dust out of the svn directories and see what's going on in ardor3d first. Now that that's done, I should finally design that brilliant quest/motivation/society's weave generator system. So let's see...
First of all it must be quite simple. Keeping the KISS design (some of you well know it, dear readers) here as well, till we get to a gamma stage. So simple and stupid.
We need a Pattern interface. Patterns should be weighed by importance. These should be blended together into a 'Social Tension Field' so the stuff in them can kind of 'inter-lock' with each other. You should be able to get info about the 'Patterns' and how those interrelate between the different 'Entity' groups. Then you can decide yourself what you want to do. Patterns should materialize in kind of 'Quest Points' where you go and resolve Pattern related tasks. These by the way should be 'player' independent so these stuff should be accessible to other AI parties or just simply put other 'Entities' aka groups or 'Persistent Entity Members' aka NPCs. So all the stuff should be just plain generated on grand level, no pestering with small details. Let me conquer the world...in those Patterns. After all that's what you mostly want in a good ol' RPG?! Have your say.

Wednesday, 19 January 2011

Forum got skin, come drop a thread in the pub


Hereby I invite you to join the recently moved forums offtopic pub with an intro or about your experience with the game. It's got its new style set and modded for readability. I think it prety much resembles the ui of the game itself too, so glad i've found it on the phpbb3styles.net. http://javacrpg.sf.net/forum/ 

Monday, 17 January 2011

Updated to ardor3d 0.8-snapshot

So to base out on developing the game again I've updated the 3d engine dependencies of jcrpg namely ardor3d (to 0.8-snapshot) + lwjgl (2.6.0). It was a long time ago when last time I did this, so I run into two issues one of which is already resolved (screenshots for save games were not taken). The other (far-away terrain rendering) will remain open for a while (unfortunately it's a big chunk of the visual appeal). For now we revert back to use the usual short distance terrain only. I'll try to catch up with ardor3d's steam powered progress in this and other areas (like atlas texture technique and animation), but right now i'd rather concentrate on dialog, trade and quest system as it was planned in some of the previous posts. In which regard I stand like a boarman in the dark, ain't I? ;) All the updated stuff are in SVN, so you can grab it and give it a go. Just use 'mvn install' in jCRPG-engine project, and use the respective sh/bat to run it.

Friday, 7 January 2011

Forum moving again... *sigh*

Well, as you might have noticed the jcrpg forum was down for a while. Unfortunately the server it was running on is dead and I decided to 'move' it to javacrpg.sf.net/forum. (So it's technically not the default hosted phpBB service provided by sf.net, but a fresh hand-installed to the web storage part of the project hosted by sf.net and the sf.net hosted mysql database.)


This means we second time lose the forum contents...bad news, but now I reckon that this is the final movement as sf.net will always be there to host it, just like the project. :) So the new URL is: http://javacrpg.sourceforge.net/forum/index.php.

I'll try to at least fire up the old forum and move some parts manually or will try to find a tool etc. for it, but don't count on much more than moving bug reports and contribution threads in a quite blunt and simple way.

Well, also a big silence around the blog too, since long. Hopefully I'll get back into this business soon...fingers crossed. ;)

Saturday, 9 October 2010

Forum URL change. Music contrib

After my dyndns.org account expired unfortunately, I had to reregister, and no way to create ath.cx domains anymore. :( Anyway I've chosen the shortest URL possible which is now http://jcrpg.dyndns.org/phpbb/. Forum has been updated to phpBB3 3.0.7-PL1 too, as the whole server has been dist upgraded recently, and it rendered the previous db instance incompatible. Luckily an update db helped, so all the things are up and running again as before.

mvrasseli has visited us again and started to create a great new combat music track for jcrpg. Check updates here.

Tuesday, 7 September 2010

Back from hibernation: updating to fresh Ardor3D repo and lwjgl 2.5

Yeah, long time no 'buzz' here. I was preparing to release a unified version of latest release's patched version, maybe I will do that now that ardor3d and lwjgl are updated in SVN. A lot of changes in the Ardor3D repository, but luckily with a few really slight changes in my code jClassicRPG is alive and kicking with 'em. :) Soon to start planning and researching the dialog/quest/trade system which is the last major missing 'part' of the game to call it alpha. Ain't that cool news? It might be for those folks who would be ready for the innovated classic multi character party adventure jcrpg will aim to provide. ;P

Twitter