Hereby I invite you to join the recently moved forums offtopic pub with an intro or about your experience with the game. It's got its new style set and modded for readability. I think it prety much resembles the ui of the game itself too, so glad i've found it on the phpbb3styles.net. http://javacrpg.sf.net/forum/
Wednesday, 19 January 2011
Forum got skin, come drop a thread in the pub
Monday, 17 January 2011
Updated to ardor3d 0.8-snapshot
So to base out on developing the game again I've updated the 3d engine dependencies of jcrpg namely ardor3d (to 0.8-snapshot) + lwjgl (2.6.0). It was a long time ago when last time I did this, so I run into two issues one of which is already resolved (screenshots for save games were not taken). The other (far-away terrain rendering) will remain open for a while (unfortunately it's a big chunk of the visual appeal). For now we revert back to use the usual short distance terrain only. I'll try to catch up with ardor3d's steam powered progress in this and other areas (like atlas texture technique and animation), but right now i'd rather concentrate on dialog, trade and quest system as it was planned in some of the previous posts. In which regard I stand like a boarman in the dark, ain't I? ;) All the updated stuff are in SVN, so you can grab it and give it a go. Just use 'mvn install' in jCRPG-engine project, and use the respective sh/bat to run it.
Friday, 7 January 2011
Forum moving again... *sigh*
Well, as you might have noticed the jcrpg forum was down for a while. Unfortunately the server it was running on is dead and I decided to 'move' it to javacrpg.sf.net/forum. (So it's technically not the default hosted phpBB service provided by sf.net, but a fresh hand-installed to the web storage part of the project hosted by sf.net and the sf.net hosted mysql database.)