Thursday, 15 January 2009

Working on Lock Inspection Window

I've finished to bugfix the sound system, so now I'm back to the interrupted task of Unlocking Window. You can use key 'O' now to raise up the window, and then you have a bunch of possibilities: inspect/magically sense trap, disarm with physical skill or unlock it by spell, force if you are brave enough. If it's cracked, you can open it. :) Check the shot made of the new window. It's not functional yet, it's just a prototype. All in SVN if you want to check it. What do you think about it?


Anonymous said...

Lookin' good!

Paul said...

Thanks! :D