Usability and UI have been the primary focus for some time now. This time in a short way: player titled save games, better game slot info in load menu, colored icons for the populations of world map loaded from 32-bit depth 9x9 sized .ico files, busy screen for economy updates with multiple randomly chosen images, very basic scenario support with an intro text displayed in the new StoryPartDisplayWindow (scrolling, fading in). Also I've further tested under Windows Vista 64 bit, no crashes luckily.
Next two thing is addition of Calendar to the World Map and integrate content. Then release! :)
Thursday, 10 September 2009
More small features to ease accomodation
Labels:
hardcoding,
testing,
ui
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FYI, all new features for this release are ready and in SVN. Only bugfix and content changes from now on till next test release.
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