Showing posts with label milestone. Show all posts
Showing posts with label milestone. Show all posts

Saturday, 2 February 2008

Draft version of Encounter in SVN

You can check it out. Very simple rules of grouping and such but it gives a hint how it will look alike. 3D encounter visualization very primitive version is also in SVN. Each turn the units that you may face will be added to the 3D scenario while previous turns' units are removed. They will walk in circles and no calculation for surface and such. But I count it as the first dynamic game play experience because when it will get complete it will work mostly like that draft version: walking, reaching next turn, engine counts encounter possibilities, player faces encounters deciding what to do, doing friendly or hostile acts, reaching end of encounter, walking ... ad infinitum or death. :-) and the same applies for AI encounters between the non-player units.

...and so happened that jcrpg developer was as brave as to say jcrpg reached an important theoretic milestone. Soon(er or later) a release will follow too.

Wednesday, 30 May 2007

Developer blog launched

This is the day to start it all out. A happy beginning expected to be with a happy ending in the midterm future (or never).

After some hours of investigation, and long past dead and short experiments in RPG (Role Playing Game) game development (some stone dead Pascal projects with remnants in a dark and webbed corner of a hard disc), it has turned out to be a good idea to get serious in fun! Yes, now it seems quite possible to develop a nice RPG framework in Java after finding out that we have a cool Java OpenGL engine called JMonkeyEngine and to turn into reality my old dream: to create a nice enchanting old-fashioned pen and paper & turn based game with a decent story and a huge place to play. Now these are all goals to reach with hard work and a lot of time. Good Luck for the project!

Many things to do and invent and think through... how can we create a nice and simple engine goodly parted into appropriate little pieces of Java modules? What do we really want to do with those modules, how to make them interact? What innovations to include? What should the graphics look like?

Now before answering these questions in later posts maybe, just imagine that the result game should be somewhere around the famous Wizardry 7 crpg, if it doesn't ring a bell, imagine Eye Of The Beholder. My picture of the new game deviates not too much from these concepts, yet of course it will differ in a lot of ways, taking into consideration that we have the power of many GHzs, shiny new 3D opengl video cards and the Java programming language and its tools. As of the programming part also a frameworkish something must be created for simplicity to develop the game. The license question is still an open thing, but expect something open-sourceish. So the framework, a living world, the graphical system, the way a quest can be put into the machine, and the license are now to think about... and many more.

Anyway, the project is departing today from one harbor of reality to a far and distant harbor of imagination and dreams. Keep on floating...

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