tag:blogger.com,1999:blog-1250577327447168114.post4473884971759031221..comments2023-10-18T04:19:14.160+01:00Comments on jClassicRPG - Developer Blog: Storage Points for the Economics, 3D model integrationpzihttp://www.blogger.com/profile/15941878855697739731noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1250577327447168114.post-12233297105011823372008-10-24T13:33:00.000+01:002008-10-24T13:33:00.000+01:00I haven't used attachments with md5 models yet, an...I haven't used attachments with md5 models yet, and haven't checked how others use attachments for md5 models, but I think it's certainly is possible. Possibly it depends on the game's loader library and scene graph build up if it can use named joints to attach other meshes to them. Am I right? Probably other more experienced reading this blog can reply to this question.pzihttps://www.blogger.com/profile/15941878855697739731noreply@blogger.comtag:blogger.com,1999:blog-1250577327447168114.post-77408262501436626242008-10-24T13:11:00.000+01:002008-10-24T13:11:00.000+01:00Hello, I would like to ask you something about the...Hello, I would like to ask you something about the md5 models since it appears that you chose to use them in your game. Is the format by any chance permitting to attach weapons and such to your models? I think that md3 format allows such thing (if I remember well). I am not sure about the Milkshape models though.<BR/><BR/>Thank you in advance, <BR/>RazvanAnonymousnoreply@blogger.com