tag:blogger.com,1999:blog-1250577327447168114.post168251924842052840..comments2023-10-18T04:19:14.160+01:00Comments on jClassicRPG - Developer Blog: Trees revisited - transparencypzihttp://www.blogger.com/profile/15941878855697739731noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1250577327447168114.post-590930168417057532007-07-05T15:40:00.000+01:002007-07-05T15:40:00.000+01:00...and yeah I know that the tree is not sanely loo......and yeah I know that the tree is not sanely looking, and has strange gaps. :-Dpzihttps://www.blogger.com/profile/15941878855697739731noreply@blogger.comtag:blogger.com,1999:blog-1250577327447168114.post-88290530130275884582007-07-05T14:39:00.000+01:002007-07-05T14:39:00.000+01:00The trick was to create transparent PNG for the le...The trick was to create transparent PNG for the leaves/small branches. Then create a tree with ngplant with quads as plane for the leaves. Import obj into blender, select leaves' quad and choose UV mapping and then press A then W and Two Sided. Add transparent textures, export to 3ds and use it in JME. Use JME's AlphaState with alpha testing set to GREATER! :-)pzihttps://www.blogger.com/profile/15941878855697739731noreply@blogger.com