tag:blogger.com,1999:blog-1250577327447168114.post1510923054278347627..comments2023-10-18T04:19:14.160+01:00Comments on jClassicRPG - Developer Blog: Flowing to releasepzihttp://www.blogger.com/profile/15941878855697739731noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-1250577327447168114.post-64802551565421802642007-12-18T12:11:00.000+00:002007-12-18T12:11:00.000+00:00Curves here means "cubic curves" not actually curv...Curves here means "cubic curves" not actually curves inside one cube's side. So we'll keep it classic! :)pzihttps://www.blogger.com/profile/15941878855697739731noreply@blogger.comtag:blogger.com,1999:blog-1250577327447168114.post-50880558051719280142007-12-18T12:05:00.000+00:002007-12-18T12:05:00.000+00:00Answering late, but yes, curves and randomness are...Answering late, but yes, curves and randomness are planned and partially already implemented. Some 3D coast cube side element has been added too. Check later shots! :)pzihttps://www.blogger.com/profile/15941878855697739731noreply@blogger.comtag:blogger.com,1999:blog-1250577327447168114.post-900610864353548372007-10-17T07:38:00.000+01:002007-10-17T07:38:00.000+01:00Hey, great progress! I love the ProjectedGridWater...Hey, great progress! I love the ProjectedGridWater in JME, it looks so good and is easy to insert into own applications.<BR/><BR/>Anyway, do you plan to add an algorithm to "smooth" the coast line? Add some more curves to it on a random base to make it look more like a real coast?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-1250577327447168114.post-4008212558059215562007-10-08T19:42:00.000+01:002007-10-08T19:42:00.000+01:00thx. :-)thx. :-)pzihttps://www.blogger.com/profile/15941878855697739731noreply@blogger.comtag:blogger.com,1999:blog-1250577327447168114.post-27220667221547156602007-10-07T22:27:00.000+01:002007-10-07T22:27:00.000+01:00this looks nice, the grass and trees look coolthis looks nice, the grass and trees look coolAnonymousnoreply@blogger.com