tag:blogger.com,1999:blog-1250577327447168114.post1070953519737185260..comments2023-10-18T04:19:14.160+01:00Comments on jClassicRPG - Developer Blog: Further converting to Ardor3Dpzihttp://www.blogger.com/profile/15941878855697739731noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-1250577327447168114.post-48114113973030303192010-03-11T10:29:56.697+00:002010-03-11T10:29:56.697+00:00Well, converting because with jme2 i had accidenta...Well, converting because with jme2 i had accidental crashes. That depressed me. I was trying to find the reason, but a lot of hacking around that was useful (less memory needed, faster loading, preventing memory leaks), couldnt make the crashes go away. <br /><br />Also Ardor3D and jme3 are great candidates for converting. I went the Ardor3D way, it's a bit closer to the jme2 architecture/class hierarchy, its a fork of jme2. If things will go right and crashes go away, that simple fact worths the change. Ardor3D has nice Dirty handling (no need for the Update calls), it's nicely hides the Renderer dependencies, handles GPU texture cleanup when a texture is not needed in the GPU memory, has a lot of great improvements like these clipmapterrain things. jme2 may become soon obsolete, so i have to move on. Performance and stability is nice so far with ardor3d.<br /><br />There are some parts that are more work to convert: input sytem is niely rethought in ardor3d but its quite different architecture, animation will be another part that needs more care (no md5 loader yet, but i will try to replace that with the Collada XML format which has a nice support in ardor3d)pzihttps://www.blogger.com/profile/15941878855697739731noreply@blogger.comtag:blogger.com,1999:blog-1250577327447168114.post-70956189468158733772010-03-11T01:10:58.480+00:002010-03-11T01:10:58.480+00:00Can you explain, what kind of improvements do you ...Can you explain, what kind of improvements do you expect from this migration?Renszarvhttps://www.blogger.com/profile/09474963503409488329noreply@blogger.comtag:blogger.com,1999:blog-1250577327447168114.post-78391436677260521622010-03-10T11:27:43.991+00:002010-03-10T11:27:43.991+00:00It looks... so different :)It looks... so different :)quboduphttps://www.blogger.com/profile/15236279179616186860noreply@blogger.comtag:blogger.com,1999:blog-1250577327447168114.post-59857231152824581342010-03-10T03:33:44.700+00:002010-03-10T03:33:44.700+00:00Its looking very 3d-ish. Need to get the grass bac...Its looking very 3d-ish. Need to get the grass back onto the landscape through. Its a start. I kind of prefer the top down/high distance 2nd image. I'm not all that in tune with the differences between Ardor 3D and your previous engine. But whichever works best is fine with me.Dragonbaithttps://www.blogger.com/profile/06091728540565202403noreply@blogger.com